Wednesday, 29 September 2010


Statecraft is an immersive simulation that allows students to experience the challenges, opportunities, and complexities of international relations in a very vivid, intense, and personal way. Through ten years of in-class testing and refinement, it has been fine-tuned to take key theories, concepts, and cases that are crucial for understanding global politics (but are often difficult for students to grasp) and make them tangible—often painfully so. Building on the most addictive properties of gaming and social networking, Statecraft creates a universe in which students are masters of their own destinies but find it more difficult than they ever imagined to achieve goals such as world peace, equality, the rule of law, and cooperation among nations. Although the countries, domestic factions, and global issues in Statecraft are fictional, they have been carefully designed to provide maximum insight into parallel real-world dilemmas: as students grapple with the Orion slavery issue, the threat posed by the melting Ice Mountain, and the temptation to seize Sapphire Island’s vast resources they come to understand the security dilemma, the tragedy of the commons, two-level games, the challenges of cooperation under anarchy, and many other constructs not as theoretical concepts but as visceral truths that permeate their conversations with classmates, friends, and parents, and may even keep them up at night. (See the student testimonials for examples).

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